A = (44.96038476159761, 12.613832932583394)
B = (42.63988067164468, 3.050543349747065)
C = (65.84492157117401, 3.050543349747065)
đa giác1, c, a, b = Polygon(A, B, C)
d = Line(B, C)
e = Line(C, A)
f, g = AngularBisector(c, b)
E = Intersect(d, f)
D = Intersect(g, d)
h = Segment(A, E)
i = Segment(A, D)
F = Point(e)
j = Ray(C, E)
k = Ray(C, F)
l = Line(B, A)
G = Point(l)
m = Ray(B, G)
α = Angle(B, A, D)
β = Angle(D, A, C)
γ = Angle(F, A, E)
δ = Angle(E, A, B)